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Semester #2 Week #2 – From Ideas to Experiments 🔬

  • Writer: may enzel
    may enzel
  • Apr 15
  • 2 min read

Updated: Jun 6


After redefining our direction in week 1, this week marked a clear shift:

We moved from exploring ideas to actually testing them.


Instead of asking “what could work?”, we started asking:

👉 What actually works for users?


🔬 Testing the Core Question - Does Vibration Help?


One of our main focuses this week was understanding the role of vibration in the experience.


We asked:

  • Does vibration help users focus on their breathing?

  • Does it reduce stress?

  • Does it improve synchronization during breathing exercises?

To answer this, we designed and ran a user experiment combining vibration and a physical object.


Users interacted with a breathing pattern supported by vibration, and we measured:

  • Stress levels

  • Physical arousal

  • Overall experience


The results were encouraging:

  • Users reported reduced stress levels

  • Many felt they could focus better without thinking about timing

  • Most said they would use the technique again


This was our first real validation that the concept has potential.


📳 Refining the Interaction - Finding the Right Rhythm


Beyond “if vibration works”, we also explored how it should work.


We tested different vibration patterns:

  • Single pulse per phase

  • Strong vs. continuous vibration

  • Variations in intensity and timing


One key insight:

There is no single “perfect” pattern - users had different preferences, especially regarding intensity.



This highlighted the need for adaptability and personalization in future iterations.


🍩 Design Exploration - Turning Objects into Experiences


At the same time, we continued exploring the physical form of the product.


We tested different shapes inspired by everyday objects and trends:


Croissant, Pretzel, Banana, Strawberry, Hamburger, Avocado


The goal wasn’t just aesthetics, it was:


Comfort in hand

Interaction possibilities

Suitability as a bag charm

We also started testing different sizes and proportions, realizing that even small changes significantly impact usability.


🛠️ Building Our First Hardware Prototype


This week, we also made our first real progress on the technological side.


We moved toward building an initial hardware prototype, including:

  • Controller

  • Vibration motors

  • Basic interaction logic


This step was critical - it connected everything:

👉 design, interaction, and technology into one working system.


🧠 From Assumptions to Insights


Another major shift this week was in how we approached the project. Instead of relying on assumptions, we-

  • Defined research questions

  • Built experiment protocols

  • Collected real user feedback

  • Extracted actionable insights


This made the project feel much more grounded and data-driven.


💡 Key Takeaways


This week was a turning point, We learned that:

  • Testing early changes the direction faster than thinking

  • Small interaction details (like vibration timing) matter a lot

  • Physical design and interaction must evolve together

  • Users don’t always behave as expected, and that’s where the real learning happens


🔜 What’s Next?


Moving forward, we will continue refining all three main axes:

  • Interaction - improving the breathing guidance and vibration logic

  • Design - iterating on shapes, sizes, and usability

  • Technology - stabilizing and improving the hardware prototype


Our goal is to move toward a more integrated and consistent user experience.


 
 
 

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